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<doc>
  <members>
    <assembly>
      <name>UnityEngine.UnityWebRequestModule</name>
    </assembly>
    <member name="T:UnityEngine.Networking.CertificateHandler">
      <summary>
        <para>Responsible for rejecting or accepting certificates received on https requests.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.CertificateHandler.Dispose">
      <summary>
        <para>Signals that this [CertificateHandler] is no longer being used, and should clean up any resources it is using.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.CertificateHandler.ValidateCertificate(System.Byte[])">
      <summary>
        <para>Callback, invoked for each leaf certificate sent by the remote server.</para>
      </summary>
      <param name="certificateData">Certificate data in PEM or DER format. If certificate data contains multiple certificates, the first one is the leaf certificate.</param>
      <returns>
        <para>true if the certificate should be accepted, false if not.</para>
      </returns>
    </member>
    <member name="T:UnityEngine.Networking.DownloadHandler">
      <summary>
        <para>Manage and process HTTP response body data received from a remote server.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.DownloadHandler.data">
      <summary>
        <para>Returns the raw bytes downloaded from the remote server, or null. (Read Only)</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.DownloadHandler.isDone">
      <summary>
        <para>Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.DownloadHandler.text">
      <summary>
        <para>Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandler.CompleteContent">
      <summary>
        <para>Callback, invoked when all data has been received from the remote server.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandler.Dispose">
      <summary>
        <para>Signals that this DownloadHandler is no longer being used, and should clean up any resources it is using.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandler.GetData">
      <summary>
        <para>Callback, invoked when the data property is accessed.</para>
      </summary>
      <returns>
        <para>Byte array to return as the value of the data property.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandler.GetProgress">
      <summary>
        <para>Callback, invoked when UnityWebRequest.downloadProgress is accessed.</para>
      </summary>
      <returns>
        <para>The return value for UnityWebRequest.downloadProgress.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandler.GetText">
      <summary>
        <para>Callback, invoked when the text property is accessed.</para>
      </summary>
      <returns>
        <para>String to return as the return value of the text property.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandler.ReceiveContentLength(System.Int32)">
      <summary>
        <para>Callback, invoked with a Content-Length header is received.</para>
      </summary>
      <param name="contentLength">The value of the received Content-Length header.</param>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandler.ReceiveData(System.Byte[],System.Int32)">
      <summary>
        <para>Callback, invoked as data is received from the remote server.</para>
      </summary>
      <param name="data">A buffer containing unprocessed data, received from the remote server.</param>
      <param name="dataLength">The number of bytes in data which are new.</param>
      <returns>
        <para>True if the download should continue, false to abort.</para>
      </returns>
    </member>
    <member name="T:UnityEngine.Networking.DownloadHandlerBuffer">
      <summary>
        <para>A general-purpose DownloadHandler implementation which stores received data in a native byte buffer.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerBuffer.#ctor">
      <summary>
        <para>Default constructor.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerBuffer.GetContent(UnityEngine.Networking.UnityWebRequest)">
      <summary>
        <para>Returns a copy of the native-memory buffer interpreted as a UTF8 string.</para>
      </summary>
      <param name="www">A finished UnityWebRequest object with DownloadHandlerBuffer attached.</param>
      <returns>
        <para>The same as DownloadHandlerBuffer.text</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerBuffer.GetData">
      <summary>
        <para>Returns a copy of the contents of the native-memory data buffer as a byte array.</para>
      </summary>
      <returns>
        <para>A copy of the data which has been downloaded.</para>
      </returns>
    </member>
    <member name="T:UnityEngine.Networking.DownloadHandlerFile">
      <summary>
        <para>Download handler for saving the downloaded data to file.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.DownloadHandlerFile.removeFileOnAbort">
      <summary>
        <para>Should the created file be removed if download is aborted (manually or due to an error). Default: false.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerFile.#ctor(System.String)">
      <summary>
        <para>Creates a new instance and a file on disk where downloaded data will be written to.</para>
      </summary>
      <param name="path">Path to file to be written.</param>
    </member>
    <member name="T:UnityEngine.Networking.DownloadHandlerScript">
      <summary>
        <para>An abstract base class for user-created scripting-driven DownloadHandler implementations.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerScript.#ctor">
      <summary>
        <para>Create a DownloadHandlerScript which allocates new buffers when passing data to callbacks.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerScript.#ctor(System.Byte[])">
      <summary>
        <para>Create a DownloadHandlerScript which reuses a preallocated buffer to pass data to callbacks.</para>
      </summary>
      <param name="preallocatedBuffer">A byte buffer into which data will be copied, for use by DownloadHandler.ReceiveData.</param>
    </member>
    <member name="?:UnityEngine.Networking.IMultipartFormSection">
      <summary>
        <para>An interface for composition of data into multipart forms.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.IMultipartFormSection.contentType">
      <summary>
        <para>Returns the value to use in the Content-Type header for this form section.</para>
      </summary>
      <returns>
        <para>The value to use in the Content-Type header, or null.</para>
      </returns>
    </member>
    <member name="P:UnityEngine.Networking.IMultipartFormSection.fileName">
      <summary>
        <para>Returns a string denoting the desired filename of this section on the destination server.</para>
      </summary>
      <returns>
        <para>The desired file name of this section, or null if this is not a file section.</para>
      </returns>
    </member>
    <member name="P:UnityEngine.Networking.IMultipartFormSection.sectionData">
      <summary>
        <para>Returns the raw binary data contained in this section. Must not return null or a zero-length array.</para>
      </summary>
      <returns>
        <para>The raw binary data contained in this section. Must not be null or empty.</para>
      </returns>
    </member>
    <member name="P:UnityEngine.Networking.IMultipartFormSection.sectionName">
      <summary>
        <para>Returns the name of this section, if any.</para>
      </summary>
      <returns>
        <para>The section's name, or null.</para>
      </returns>
    </member>
    <member name="T:UnityEngine.Networking.MultipartFormDataSection">
      <summary>
        <para>A helper object for form sections containing generic, non-file data.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.MultipartFormDataSection.contentType">
      <summary>
        <para>Returns the value to use in this section's Content-Type header.</para>
      </summary>
      <returns>
        <para>The Content-Type header for this section, or null.</para>
      </returns>
    </member>
    <member name="P:UnityEngine.Networking.MultipartFormDataSection.fileName">
      <summary>
        <para>Returns a string denoting the desired filename of this section on the destination server.</para>
      </summary>
      <returns>
        <para>The desired file name of this section, or null if this is not a file section.</para>
      </returns>
    </member>
    <member name="P:UnityEngine.Networking.MultipartFormDataSection.sectionData">
      <summary>
        <para>Returns the raw binary data contained in this section. Will not return null or a zero-length array.</para>
      </summary>
      <returns>
        <para>The raw binary data contained in this section. Will not be null or empty.</para>
      </returns>
    </member>
    <member name="P:UnityEngine.Networking.MultipartFormDataSection.sectionName">
      <summary>
        <para>Returns the name of this section, if any.</para>
      </summary>
      <returns>
        <para>The section's name, or null.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.Byte[])">
      <summary>
        <para>Raw data section, unnamed and no Content-Type header.</para>
      </summary>
      <param name="data">Data payload of this section.</param>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.Byte[])">
      <summary>
        <para>Raw data section with a section name, no Content-Type header.</para>
      </summary>
      <param name="name">Section name.</param>
      <param name="data">Data payload of this section.</param>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.Byte[],System.String)">
      <summary>
        <para>A raw data section with a section name and a Content-Type header.</para>
      </summary>
      <param name="name">Section name.</param>
      <param name="data">Data payload of this section.</param>
      <param name="contentType">The value for this section's Content-Type header.</param>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String,System.Text.Encoding,System.String)">
      <summary>
        <para>A named raw data section whose payload is derived from a string, with a Content-Type header.</para>
      </summary>
      <param name="name">Section name.</param>
      <param name="data">String data payload for this section.</param>
      <param name="contentType">The value for this section's Content-Type header.</param>
      <param name="encoding">An encoding to marshal data to or from raw bytes.</param>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String,System.String)">
      <summary>
        <para>A named raw data section whose payload is derived from a UTF8 string, with a Content-Type header.</para>
      </summary>
      <param name="name">Section name.</param>
      <param name="data">String data payload for this section.</param>
      <param name="contentType">C.</param>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String)">
      <summary>
        <para>A names raw data section whose payload is derived from a UTF8 string, with a default Content-Type.</para>
      </summary>
      <param name="name">Section name.</param>
      <param name="data">String data payload for this section.</param>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String)">
      <summary>
        <para>An anonymous raw data section whose payload is derived from a UTF8 string, with a default Content-Type.</para>
      </summary>
      <param name="data">String data payload for this section.</param>
    </member>
    <member name="T:UnityEngine.Networking.MultipartFormFileSection">
      <summary>
        <para>A helper object for adding file uploads to multipart forms via the [IMultipartFormSection] API.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.MultipartFormFileSection.contentType">
      <summary>
        <para>Returns the value of the section's Content-Type header.</para>
      </summary>
      <returns>
        <para>The Content-Type header for this section, or null.</para>
      </returns>
    </member>
    <member name="P:UnityEngine.Networking.MultipartFormFileSection.fileName">
      <summary>
        <para>Returns a string denoting the desired filename of this section on the destination server.</para>
      </summary>
      <returns>
        <para>The desired file name of this section, or null if this is not a file section.</para>
      </returns>
    </member>
    <member name="P:UnityEngine.Networking.MultipartFormFileSection.sectionData">
      <summary>
        <para>Returns the raw binary data contained in this section. Will not return null or a zero-length array.</para>
      </summary>
      <returns>
        <para>The raw binary data contained in this section. Will not be null or empty.</para>
      </returns>
    </member>
    <member name="P:UnityEngine.Networking.MultipartFormFileSection.sectionName">
      <summary>
        <para>Returns the name of this section, if any.</para>
      </summary>
      <returns>
        <para>The section's name, or null.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Byte[],System.String,System.String)">
      <summary>
        <para>Contains a named file section based on the raw bytes from data, with a custom Content-Type and file name.</para>
      </summary>
      <param name="name">Name of this form section.</param>
      <param name="data">Raw contents of the file to upload.</param>
      <param name="fileName">Name of the file uploaded by this form section.</param>
      <param name="contentType">The value for this section's Content-Type header.</param>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.Byte[])">
      <summary>
        <para>Contains an anonymous file section based on the raw bytes from data, assigns a default Content-Type and file name.</para>
      </summary>
      <param name="data">Raw contents of the file to upload.</param>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Byte[])">
      <summary>
        <para>Contains an anonymous file section based on the raw bytes from data with a specific file name. Assigns a default Content-Type.</para>
      </summary>
      <param name="data">Raw contents of the file to upload.</param>
      <param name="fileName">Name of the file uploaded by this form section.</param>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.String,System.Text.Encoding,System.String)">
      <summary>
        <para>Contains a named file section with data drawn from data, as marshaled by dataEncoding. Assigns a specific file name from fileName and a default Content-Type.</para>
      </summary>
      <param name="name">Name of this form section.</param>
      <param name="data">Contents of the file to upload.</param>
      <param name="dataEncoding">A string encoding.</param>
      <param name="fileName">Name of the file uploaded by this form section.</param>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Text.Encoding,System.String)">
      <summary>
        <para>An anonymous file section with data drawn from data, as marshaled by dataEncoding. Assigns a specific file name from fileName and a default Content-Type.</para>
      </summary>
      <param name="data">Contents of the file to upload.</param>
      <param name="dataEncoding">A string encoding.</param>
      <param name="fileName">Name of the file uploaded by this form section.</param>
    </member>
    <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.String)">
      <summary>
        <para>An anonymous file section with data drawn from the UTF8 string data. Assigns a specific file name from fileName and a default Content-Type.</para>
      </summary>
      <param name="data">Contents of the file to upload.</param>
      <param name="fileName">Name of the file uploaded by this form section.</param>
    </member>
    <member name="T:UnityEngine.Networking.UnityWebRequest">
      <summary>
        <para>The UnityWebRequest object is used to communicate with web servers.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.certificateHandler">
      <summary>
        <para>Holds a reference to a CertificateHandler object, which manages certificate validation for this UnityWebRequest.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.chunkedTransfer">
      <summary>
        <para>Indicates whether the UnityWebRequest system should employ the HTTP/1.1 chunked-transfer encoding method.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.disposeCertificateHandlerOnDispose">
      <summary>
        <para>If true, any CertificateHandler attached to this UnityWebRequest will have CertificateHandler.Dispose called automatically when UnityWebRequest.Dispose is called.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.disposeDownloadHandlerOnDispose">
      <summary>
        <para>If true, any DownloadHandler attached to this UnityWebRequest will have DownloadHandler.Dispose called automatically when UnityWebRequest.Dispose is called.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.disposeUploadHandlerOnDispose">
      <summary>
        <para>If true, any UploadHandler attached to this UnityWebRequest will have UploadHandler.Dispose called automatically when UnityWebRequest.Dispose is called.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.downloadedBytes">
      <summary>
        <para>Returns the number of bytes of body data the system has downloaded from the remote server. (Read Only)</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.downloadHandler">
      <summary>
        <para>Holds a reference to a DownloadHandler object, which manages body data received from the remote server by this UnityWebRequest.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.downloadProgress">
      <summary>
        <para>Returns a floating-point value between 0.0 and 1.0, indicating the progress of downloading body data from the server. (Read Only)</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.error">
      <summary>
        <para>A human-readable string describing any system errors encountered by this UnityWebRequest object while handling HTTP requests or responses. (Read Only)</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.isDone">
      <summary>
        <para>Returns true after the UnityWebRequest has finished communicating with the remote server. (Read Only)</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.isHttpError">
      <summary>
        <para>Returns true after this UnityWebRequest receives an HTTP response code indicating an error. (Read Only)</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.isModifiable">
      <summary>
        <para>Returns true while a UnityWebRequest’s configuration properties can be altered. (Read Only)</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.isNetworkError">
      <summary>
        <para>Returns true after this UnityWebRequest encounters a system error. (Read Only)</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbCREATE">
      <summary>
        <para>The string "CREATE", commonly used as the verb for an HTTP CREATE request.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbDELETE">
      <summary>
        <para>The string "DELETE", commonly used as the verb for an HTTP DELETE request.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbGET">
      <summary>
        <para>The string "GET", commonly used as the verb for an HTTP GET request.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbHEAD">
      <summary>
        <para>The string "HEAD", commonly used as the verb for an HTTP HEAD request.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbPOST">
      <summary>
        <para>The string "POST", commonly used as the verb for an HTTP POST request.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbPUT">
      <summary>
        <para>The string "PUT", commonly used as the verb for an HTTP PUT request.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.method">
      <summary>
        <para>Defines the HTTP verb used by this UnityWebRequest, such as GET or POST.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.redirectLimit">
      <summary>
        <para>Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.responseCode">
      <summary>
        <para>The numeric HTTP response code returned by the server, such as 200, 404 or 500. (Read Only)</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.timeout">
      <summary>
        <para>Sets UnityWebRequest to attempt to abort after the number of seconds in timeout have passed.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.uploadedBytes">
      <summary>
        <para>Returns the number of bytes of body data the system has uploaded to the remote server. (Read Only)</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.uploadHandler">
      <summary>
        <para>Holds a reference to the UploadHandler object which manages body data to be uploaded to the remote server.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.uploadProgress">
      <summary>
        <para>Returns a floating-point value between 0.0 and 1.0, indicating the progress of uploading body data to the server.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.uri">
      <summary>
        <para>Defines the target URI for the UnityWebRequest to communicate with.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.url">
      <summary>
        <para>Defines the target URL for the UnityWebRequest to communicate with.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequest.useHttpContinue">
      <summary>
        <para>Determines whether this UnityWebRequest will include Expect: 100-Continue in its outgoing request headers. (Default: true).</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Abort">
      <summary>
        <para>If in progress, halts the UnityWebRequest as soon as possible.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.ClearCookieCache">
      <summary>
        <para>Clears stored cookies from the cache.</para>
      </summary>
      <param name="domain">An optional URL to define which cookies are removed. Only cookies that apply to this URL will be removed from the cache.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.ClearCookieCache">
      <summary>
        <para>Clears stored cookies from the cache.</para>
      </summary>
      <param name="domain">An optional URL to define which cookies are removed. Only cookies that apply to this URL will be removed from the cache.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor">
      <summary>
        <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
      </summary>
      <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="method">HTTP GET, POST, etc. methods.</param>
      <param name="downloadHandler">Replies from the server.</param>
      <param name="uploadHandler">Upload data to the server.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.String)">
      <summary>
        <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
      </summary>
      <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="method">HTTP GET, POST, etc. methods.</param>
      <param name="downloadHandler">Replies from the server.</param>
      <param name="uploadHandler">Upload data to the server.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri)">
      <summary>
        <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
      </summary>
      <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="method">HTTP GET, POST, etc. methods.</param>
      <param name="downloadHandler">Replies from the server.</param>
      <param name="uploadHandler">Upload data to the server.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.String,System.String)">
      <summary>
        <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
      </summary>
      <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="method">HTTP GET, POST, etc. methods.</param>
      <param name="downloadHandler">Replies from the server.</param>
      <param name="uploadHandler">Upload data to the server.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri,System.String)">
      <summary>
        <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
      </summary>
      <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="method">HTTP GET, POST, etc. methods.</param>
      <param name="downloadHandler">Replies from the server.</param>
      <param name="uploadHandler">Upload data to the server.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.String,System.String,UnityEngine.Networking.DownloadHandler,UnityEngine.Networking.UploadHandler)">
      <summary>
        <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
      </summary>
      <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="method">HTTP GET, POST, etc. methods.</param>
      <param name="downloadHandler">Replies from the server.</param>
      <param name="uploadHandler">Upload data to the server.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri,System.String,UnityEngine.Networking.DownloadHandler,UnityEngine.Networking.UploadHandler)">
      <summary>
        <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
      </summary>
      <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="method">HTTP GET, POST, etc. methods.</param>
      <param name="downloadHandler">Replies from the server.</param>
      <param name="uploadHandler">Upload data to the server.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Delete(System.String)">
      <summary>
        <para>Creates a UnityWebRequest configured for HTTP DELETE.</para>
      </summary>
      <param name="uri">The URI to which a DELETE request should be sent.</param>
      <returns>
        <para>A UnityWebRequest configured to send an HTTP DELETE request.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Dispose">
      <summary>
        <para>Signals that this UnityWebRequest is no longer being used, and should clean up any resources it is using.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.EscapeURL(System.String)">
      <summary>
        <para>Escapes characters in a string to ensure they are URL-friendly.</para>
      </summary>
      <param name="s">A string with characters to be escaped.</param>
      <param name="e">The text encoding to use.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.EscapeURL(System.String,System.Text.Encoding)">
      <summary>
        <para>Escapes characters in a string to ensure they are URL-friendly.</para>
      </summary>
      <param name="s">A string with characters to be escaped.</param>
      <param name="e">The text encoding to use.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.GenerateBoundary">
      <summary>
        <para>Generate a random 40-byte array for use as a multipart form boundary.</para>
      </summary>
      <returns>
        <para>40 random bytes, guaranteed to contain only printable ASCII values.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Get(System.String)">
      <summary>
        <para>Create a UnityWebRequest for HTTP GET.</para>
      </summary>
      <param name="uri">The URI of the resource to retrieve via HTTP GET.</param>
      <returns>
        <para>An object that retrieves data from the uri.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Get(System.Uri)">
      <summary>
        <para>Create a UnityWebRequest for HTTP GET.</para>
      </summary>
      <param name="uri">The URI of the resource to retrieve via HTTP GET.</param>
      <returns>
        <para>An object that retrieves data from the uri.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,System.UInt32)">
      <summary>
        <para>Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.</para>
      </summary>
      <param name="uri"></param>
      <param name="crc"></param>
      <param name="version"></param>
      <param name="hash"></param>
      <param name="cachedAssetBundle"></param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,System.UInt32,System.UInt32)">
      <summary>
        <para>Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.</para>
      </summary>
      <param name="uri"></param>
      <param name="crc"></param>
      <param name="version"></param>
      <param name="hash"></param>
      <param name="cachedAssetBundle"></param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,UnityEngine.Hash128,System.UInt32)">
      <summary>
        <para>Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.</para>
      </summary>
      <param name="uri"></param>
      <param name="crc"></param>
      <param name="version"></param>
      <param name="hash"></param>
      <param name="cachedAssetBundle"></param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,UnityEngine.CachedAssetBundle,System.UInt32)">
      <summary>
        <para>Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.</para>
      </summary>
      <param name="uri"></param>
      <param name="crc"></param>
      <param name="version"></param>
      <param name="hash"></param>
      <param name="cachedAssetBundle"></param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.GetAudioClip(System.String,UnityEngine.AudioType)">
      <summary>
        <para>OBSOLETE. Use UnityWebRequestMultimedia.GetAudioClip().</para>
      </summary>
      <param name="uri"></param>
      <param name="audioType"></param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.GetRequestHeader(System.String)">
      <summary>
        <para>Retrieves the value of a custom request header.</para>
      </summary>
      <param name="name">Name of the custom request header. Case-insensitive.</param>
      <returns>
        <para>The value of the custom request header. If no custom header with a matching name has been set, returns an empty string.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.GetResponseHeader(System.String)">
      <summary>
        <para>Retrieves the value of a response header from the latest HTTP response received.</para>
      </summary>
      <param name="name">The name of the HTTP header to retrieve. Case-insensitive.</param>
      <returns>
        <para>The value of the HTTP header from the latest HTTP response. If no header with a matching name has been received, or no responses have been received, returns null.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.GetResponseHeaders">
      <summary>
        <para>Retrieves a dictionary containing all the response headers received by this UnityWebRequest in the latest HTTP response.</para>
      </summary>
      <returns>
        <para>A dictionary containing all the response headers received in the latest HTTP response. If no responses have been received, returns null.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.GetTexture(System.String)">
      <summary>
        <para>Creates a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
      </summary>
      <param name="uri">The URI of the image to download.</param>
      <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
      <returns>
        <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.GetTexture(System.String,System.Boolean)">
      <summary>
        <para>Creates a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
      </summary>
      <param name="uri">The URI of the image to download.</param>
      <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
      <returns>
        <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Head(System.String)">
      <summary>
        <para>Creates a UnityWebRequest configured to send a HTTP HEAD request.</para>
      </summary>
      <param name="uri">The URI to which to send a HTTP HEAD request.</param>
      <returns>
        <para>A UnityWebRequest configured to transmit a HTTP HEAD request.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.String)">
      <summary>
        <para>Creates a UnityWebRequest configured to send form data to a server via HTTP POST.</para>
      </summary>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="postData">Form body data. Will be URLEncoded prior to transmission.</param>
      <returns>
        <para>A UnityWebRequest configured to send form data to uri via POST.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Post(System.String,UnityEngine.WWWForm)">
      <summary>
        <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para>
      </summary>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="formData">Form fields or files encapsulated in a WWWForm object, for formatting and transmission to the remote server.</param>
      <returns>
        <para>A UnityWebRequest configured to send form data to uri via POST.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.List`1&lt;UnityEngine.Networking.IMultipartFormSection&gt;)">
      <summary>
        <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para>
      </summary>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="multipartFormSections">A list of form fields or files to be formatted and transmitted to the remote server.</param>
      <param name="boundary">A unique boundary string, which will be used when separating form fields in a multipart form.  If not supplied, a boundary will be generated for you.</param>
      <returns>
        <para>A UnityWebRequest configured to send form data to uri via POST.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.List`1&lt;UnityEngine.Networking.IMultipartFormSection&gt;,System.Byte[])">
      <summary>
        <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para>
      </summary>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="multipartFormSections">A list of form fields or files to be formatted and transmitted to the remote server.</param>
      <param name="boundary">A unique boundary string, which will be used when separating form fields in a multipart form.  If not supplied, a boundary will be generated for you.</param>
      <returns>
        <para>A UnityWebRequest configured to send form data to uri via POST.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.Dictionary`2&lt;System.String,System.String&gt;)">
      <summary>
        <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para>
      </summary>
      <param name="uri">The target URI to which form data will be transmitted.</param>
      <param name="formFields">Strings indicating the keys and values of form fields. Will be automatically formatted into a URL-encoded form body.</param>
      <returns>
        <para>A UnityWebRequest configured to send form data to uri via POST.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Put(System.String,System.Byte[])">
      <summary>
        <para>Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.</para>
      </summary>
      <param name="uri">The URI to which the data will be sent.</param>
      <param name="bodyData">The data to transmit to the remote server.

If a string, the string will be converted to raw bytes via &lt;a href="http:msdn.microsoft.comen-uslibrarysystem.text.encoding.utf8"&gt;System.Text.Encoding.UTF8&lt;a&gt;.</param>
      <returns>
        <para>A UnityWebRequest configured to transmit bodyData to uri via HTTP PUT.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Put(System.String,System.String)">
      <summary>
        <para>Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.</para>
      </summary>
      <param name="uri">The URI to which the data will be sent.</param>
      <param name="bodyData">The data to transmit to the remote server.

If a string, the string will be converted to raw bytes via &lt;a href="http:msdn.microsoft.comen-uslibrarysystem.text.encoding.utf8"&gt;System.Text.Encoding.UTF8&lt;a&gt;.</param>
      <returns>
        <para>A UnityWebRequest configured to transmit bodyData to uri via HTTP PUT.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.Send">
      <summary>
        <para>Begin communicating with the remote server.</para>
      </summary>
      <returns>
        <para>An AsyncOperation indicating the progress/completion state of the UnityWebRequest. Yield this object to wait until the UnityWebRequest is done.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.SendWebRequest">
      <summary>
        <para>Begin communicating with the remote server.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.SerializeFormSections(System.Collections.Generic.List`1&lt;UnityEngine.Networking.IMultipartFormSection&gt;,System.Byte[])">
      <summary>
        <para>Converts a List of IMultipartFormSection objects into a byte array containing raw multipart form data.</para>
      </summary>
      <param name="multipartFormSections">A List of IMultipartFormSection objects.</param>
      <param name="boundary">A unique boundary string to separate the form sections.</param>
      <returns>
        <para>A byte array of raw multipart form data.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.SerializeSimpleForm(System.Collections.Generic.Dictionary`2&lt;System.String,System.String&gt;)">
      <summary>
        <para>Serialize a dictionary of strings into a byte array containing URL-encoded UTF8 characters.</para>
      </summary>
      <param name="formFields">A dictionary containing the form keys and values to serialize.</param>
      <returns>
        <para>A byte array containing the serialized form. The form's keys and values have been URL-encoded.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.SetRequestHeader(System.String,System.String)">
      <summary>
        <para>Set a HTTP request header to a custom value.</para>
      </summary>
      <param name="name">The key of the header to be set. Case-sensitive.</param>
      <param name="value">The header's intended value.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.UnEscapeURL(System.String)">
      <summary>
        <para>Converts URL-friendly escape sequences back to normal text.</para>
      </summary>
      <param name="s">A string containing escaped characters.</param>
      <param name="e">The text encoding to use.</param>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequest.UnEscapeURL(System.String,System.Text.Encoding)">
      <summary>
        <para>Converts URL-friendly escape sequences back to normal text.</para>
      </summary>
      <param name="s">A string containing escaped characters.</param>
      <param name="e">The text encoding to use.</param>
    </member>
    <member name="T:UnityEngine.Networking.UnityWebRequestAsyncOperation">
      <summary>
        <para>Asynchronous operation object returned from UnityWebRequest.SendWebRequest().

You can yield until it continues, register an event handler with AsyncOperation.completed, or manually check whether it's done (AsyncOperation.isDone) or progress (AsyncOperation.progress).</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UnityWebRequestAsyncOperation.webRequest">
      <summary>
        <para>Returns the associated UnityWebRequest that created the operation.</para>
      </summary>
    </member>
    <member name="T:UnityEngine.Networking.UploadHandler">
      <summary>
        <para>Helper object for UnityWebRequests. Manages the buffering and transmission of body data during HTTP requests.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UploadHandler.contentType">
      <summary>
        <para>Determines the default Content-Type header which will be transmitted with the outbound HTTP request.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UploadHandler.data">
      <summary>
        <para>The raw data which will be transmitted to the remote server as body data. (Read Only)</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.UploadHandler.progress">
      <summary>
        <para>Returns the proportion of data uploaded to the remote server compared to the total amount of data to upload. (Read Only)</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.UploadHandler.Dispose">
      <summary>
        <para>Signals that this UploadHandler is no longer being used, and should clean up any resources it is using.</para>
      </summary>
    </member>
    <member name="T:UnityEngine.Networking.UploadHandlerFile">
      <summary>
        <para>A specialized UploadHandler that reads data from a given file and sends raw bytes to the server as the request body.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.UploadHandlerFile.#ctor(System.String)">
      <summary>
        <para>Create a new upload handler to send data from the given file to the server.</para>
      </summary>
      <param name="filePath">A file containing data to send.</param>
    </member>
    <member name="T:UnityEngine.Networking.UploadHandlerRaw">
      <summary>
        <para>A general-purpose UploadHandler subclass, using a native-code memory buffer.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.UploadHandlerRaw.#ctor(System.Byte[])">
      <summary>
        <para>General constructor. Contents of the input argument are copied into a native buffer.</para>
      </summary>
      <param name="data">Raw data to transmit to the remote server.</param>
    </member>
    <member name="A:UnityEngine.UnityWebRequestModule">
      <summary>
        <para>The UnityWebRequest module lets you communicate with http services.</para>
      </summary>
    </member>
    <member name="T:UnityEngine.WWWForm">
      <summary>
        <para>Helper class to generate form data to post to web servers using the UnityWebRequest or WWW classes.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WWWForm.data">
      <summary>
        <para>(Read Only) The raw data to pass as the POST request body when sending the form.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.WWWForm.headers">
      <summary>
        <para>(Read Only) Returns the correct request headers for posting the form using the WWW class.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[])">
      <summary>
        <para>Add binary data to the form.</para>
      </summary>
      <param name="fieldName"></param>
      <param name="contents"></param>
      <param name="fileName"></param>
      <param name="mimeType"></param>
    </member>
    <member name="M:UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[],System.String)">
      <summary>
        <para>Add binary data to the form.</para>
      </summary>
      <param name="fieldName"></param>
      <param name="contents"></param>
      <param name="fileName"></param>
      <param name="mimeType"></param>
    </member>
    <member name="M:UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[],System.String,System.String)">
      <summary>
        <para>Add binary data to the form.</para>
      </summary>
      <param name="fieldName"></param>
      <param name="contents"></param>
      <param name="fileName"></param>
      <param name="mimeType"></param>
    </member>
    <member name="M:UnityEngine.WWWForm.AddField(System.String,System.String)">
      <summary>
        <para>Add a simple field to the form.</para>
      </summary>
      <param name="fieldName"></param>
      <param name="value"></param>
      <param name="e"></param>
    </member>
    <member name="M:UnityEngine.WWWForm.AddField(System.String,System.String,System.Text.Encoding)">
      <summary>
        <para>Add a simple field to the form.</para>
      </summary>
      <param name="fieldName"></param>
      <param name="value"></param>
      <param name="e"></param>
    </member>
    <member name="M:UnityEngine.WWWForm.AddField(System.String,System.Int32)">
      <summary>
        <para>Adds a simple field to the form.</para>
      </summary>
      <param name="fieldName"></param>
      <param name="i"></param>
    </member>
    <member name="M:UnityEngine.WWWForm.#ctor">
      <summary>
        <para>Creates an empty WWWForm object.</para>
      </summary>
    </member>
  </members>
</doc>
